Great work! Way to go, participating in [====== game jams.
(extra characters are Scout's review, I don't have the heart to correct her grammar or translate to English.)
I think that your backstory could use some more depth and a few passes in workshop. Are we in the gritty reboot phase or is this the cynical post-modern version of the character? You should definitely consider motivations and where this character is coming from. Does their situation warrant a more explosive response, maybe? Or do you think that maybe this is their effort to re-mold themselves via abject violence. Where do you see this character in a year? ten years?
Otherwise, great job!szesZCqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
I actually had some better stuff typed up, but ended up not importing it because there's nothing I like better than missing details!
As for BAH Kid, his backstory and future area already heavily penned. I can't release the full details, but he funnels his daddy issues into an unhealthy obsession with success. He becomes the CEO of a company which he pivots into personal space exploration, and eventually builds a lab on Mars where he begins experiments on interdimensional travel.
Please give Scout a treat for her incredibly valuable feedback!
Good job. Think the concept is pretty funny, and trying to find secrets in the map is always fun.
The weapon switching felt a little awkward, but I think that's more my brain kind of defaulting to Doom controls. The time limit also felt really strict, but I don't think you could raise it too much without losing the challenge.
The weapon swapping was intentional (my nod to the Atari 2600 only having 1 button).
As for the time limit, my intention was to allow the player to modify the time and enemy count, unfortunately I did not organize my file system and ended up wasting my last few hours trying to prep it for release without breaking everything, and didn't have time to implement the last couple of features.
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Great work! Way to go, participating in [====== game jams.
(extra characters are Scout's review, I don't have the heart to correct her grammar or translate to English.)
I think that your backstory could use some more depth and a few passes in workshop. Are we in the gritty reboot phase or is this the cynical post-modern version of the character? You should definitely consider motivations and where this character is coming from. Does their situation warrant a more explosive response, maybe? Or do you think that maybe this is their effort to re-mold themselves via abject violence. Where do you see this character in a year? ten years?
Otherwise, great job!szesZCqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Thank you!
I actually had some better stuff typed up, but ended up not importing it because there's nothing I like better than missing details!
As for BAH Kid, his backstory and future area already heavily penned. I can't release the full details, but he funnels his daddy issues into an unhealthy obsession with success. He becomes the CEO of a company which he pivots into personal space exploration, and eventually builds a lab on Mars where he begins experiments on interdimensional travel.
Please give Scout a treat for her incredibly valuable feedback!
Good job. Think the concept is pretty funny, and trying to find secrets in the map is always fun.
The weapon switching felt a little awkward, but I think that's more my brain kind of defaulting to Doom controls. The time limit also felt really strict, but I don't think you could raise it too much without losing the challenge.
Thank you, I appreciate the feedback!
The weapon swapping was intentional (my nod to the Atari 2600 only having 1 button).
As for the time limit, my intention was to allow the player to modify the time and enemy count, unfortunately I did not organize my file system and ended up wasting my last few hours trying to prep it for release without breaking everything, and didn't have time to implement the last couple of features.